STATUS: This list will be updated as new characters come up in the story.
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CHARACTERS
Karyn Whyte - Protagonist
Elowen Park - Karyn's best friend
Zack Black
Jamie Martins
Gema Collins
Marcela Gray
Jack Moore - Karyn's uncle
Helen Moore (?) - Karyn's aunt
David Park - Elowen's father
Marigold Park - Elowen's mother
Luke - Karyn's romantic interest
Maria - SAC President
Jordan - Classmate/SAC Secretary
Classmates: Lola, Bill, Lisa
Teachers:
• Mr. Will- Arts
• Mr. Brian- Music
• Mrs. Elena- Spanish
Henry - the head butler at The Mansion.
Salome
Lady Minerva - The Mistress of Louriville
Lady Idyna
Ares
Terrwyn - also referred to as Grandma Terrwyn, GreatMa or The Witch (by people who hate or fear her)
Dovelyn - The Roveñya/Olwyn's daughter
Vesper
Loralai
Heloisa - Loralai's mother
Kael - Loralai's father
Janai - Loralai's cousin
Hera - Heloisa's sister and Janai's mother.
Chief Commander Vlatkavan Derion(Daurus) - Commander-in-chief of The Red Guard.
General Dario Mier - General of Western Wlerden & General of Denverd unit.
Louir - Kael's friend.
Quain Dinamari - the trader.
Dohlia
Einar Lamanev - red guard detective
Roryk Nivar - a red guard detective
Sahsa ~ the owner of The Jrin
Taralita ~ Sahsa's daughter
Davina ~ Gema's mother
Azriel ~ Zack's childhood friend
Viatrix ~ Zack's childhood friend
Asheha Luwon
Sabir Budonmir
Yagul Mahktaf
Hulia
Giliashad Yangwen
Nigel Dnokwen - leader of The Reviwina
NixonDnokwen - Nigel's twin brother
Cosima Klendiare
General Akyra Hiroya - General of Central Wlerden
Lieutenant Kian Beyel - Lieutenant General of Central Wlerden
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GLOSSARY
Silverein [sil-ver-reyn]
~ wielder of the Silver Gem.
Pearli [purl-ahy]
~ wielder of the Pearl Gem.
Golder [gohld-er]
~ wielder of the Gold Gem.
Rubian [roo-bee-uhn]
~ wielder of the Ruby Gem.
Emeraldine [em-er-uhld-deen]
~ wielder of the Emerald Gem.
Sapphirian [saf-ahyuhr-uhn]
~ wielder of the Sapphire Gem.
Wlerden [wuh-ler-den]
~ a realm built on magic that has fifteen regions.
The Elder Stonne
~ the source of magic in Wlerden.
Wyrione [why-ree-uhn]
~ formerly a part of Wlerden that got separated from the realm after The First War.
Turund [too-roond]
~ a part of someone's soul that exists independently outside the person and holds their most valuable secrets.
Sensiet Turo [sens-see-et-Too-roh]
~ to harm a Turund.
Mist of Guilerdo [mist-uhv-Goo-i-ler-doh]
~ the only way to kill a Turund.
Rhiea [rah-ee-ah]
~ the first princess.
Antecua [an-tee-k-wuh]
~ a region in Wlerden where Marcela hails from.
Vunmarc [vuhn-mahrk]
~ a region in Wlerden where Gema hails from.
Ulianph [oo-lee-an-f]
~ a region in Wlerden where Jamie hails from.
Whiscanter [why-can-ter]
~ the capital of Wlerden and where Karyn hails from. Also where The White Castle is located.
The Vast
~ the space where The Wielders train in Emerfield.
Waters of Time
~ a mystical water used to communicate with someone just by thinking of them.
Avnar [uhv-nahr]
~ Someone gifted with the Eye of Aur [awr] that gives them the ability to see what the normal eye can't. Their visions are only of auras, not people. If they don't recognize the aura, it remains imprinted in their mind until they meet the person and they can't share their visions with anyone other than the person it was meant for.
Endoni [en-doh-nee]
~ those who can still wield magic in Wlerden after the destruction of The Elder Stonne.
Red Guards
~ a special set of people trained to combat SiatJans in Wlerden.
SiatJan [see-uht-jan]
~ a monstrous creature that morphs from the ground and torments the people of Wlerden.
Roveñya [roh-ven-ya]
~ the person overseeing all duties in Wlerden in the absence of the Royal Family.
Purian [poo-ree-uhn] Knife
~ a tool imbued with magic to shield from Raele.
Raele [rah-yel]
~ Realm of The Faceless.
Daeve don Raele [Da-yehv-don-Rah-yel]
~ a three-day period when the realm of The Faceless is no longer parallel to all realms but one with them.
Fran
~ a term for an ex-wielder.
Vador Lin Silverein
~ More power to the Silverein. A respectful phrase to refer to a Wielder. Used as a battle cry, or simply when parting ways with a Wielder.
Vador Lin Rubian, Vador Lin Emeraldine.
The Corr Room
~ a room in The Mansion, Louriville where Lady Minerva nurtures her mystical connection with The Mansion.
Lavion [la-vee-awn]
~ It's a tangled web of crawling Philondria plants. Only the females in the bride's family can tie it around the bride's waist and up to her neck, after which they let it fall in a curtain of flowers over her dress. Once they've done this, the commitment ceremony can begin.
Philondria [fahy-lawn-dree-ah]
~ a creeping plant that grows in Wlerden. It is a green long stem with blue petals dotting it.
Court of Pelandiars [pel-an-dee-ahr-s]
~ court of previous wielders, dead and alive.
Blat
~ an animal the size of a cat with golden fur and green seraph wings.
Myriando [mahy-ree-an-doh]
~ a region in Wlerden where the moons and stars are closest to Wlerden. A region in Wlerden that holds tightly to their traditions.
The Garden of Gloves
~ a garden at the center of Myriando where the war in Myriando ended.
Nertiva [neer-tee-va]
~ another region in Wlerden that holds tightly onto their traditions.
Tibsil [tib-seel]
~ a town in the region Esorsi.
Esorsi [e-sor-see]
~ a region in Wlerden just beside Whiscanter.
Portal Houses
~ A magical form of transportation in Wlerden. Houses that can take someone from one region to another. Each house has a room tagged with a name for each of the fifteen regions in Wlerden. The rooms all have a mystical connection linking them. So if someone in Whiscanter wants to go to Myriando, all they have to do is book a time, arrive, and step into the room labeled Myriando. A controller sets up and ignites the portal that transports them to the corresponding Portal House in Myriando.
Monterc [muhn-turk]
~ a region in Wlerden.
Grieon [grah-ee-uhn]
~ a region in Wlerden.
Cathurva [kahr-thoor-vahr]
~ The only region in Wlerden where white leaves grow.
Ilgnam [il-g-nahm]
~ the once-in-a-year illness that all Wielders have which only worsens the longer they possess the gem.
Dhandria [zhan-dree-ah]
~ a region in Wlerden.
Cosdn [koz-deen]
~ a region in Wlerden.
Bascua [baz-kwa]
~ a region in Wlerden also known as The Land of Moving Lands.
The Prides
~ a unique phenomenon in each region of Wlerden.
Yhulja [yool-ja]
~ a region in Wlerden made of glass.
Nosher [no-shur]
~ a region in Wlerden.
The Gust
~ a cloud of colors located in Nosher.
Regionals
~ those in authority who oversee various regions.
District commanders
~ those in authority who oversee various districts.
Illis [eel-is]
~ an ancient race that use shadow magic to create illusions.
Qina [keena]
~ a specific animal that an Illis binds themselves to and can summon at any will. It's an extension of their souls.
Dhul [dhool]
~ Zack's hometown in the region, Vunmarc.
Threader
~ a means of transportation in Wlerden that resembles a golf cart without a roof or doors and runs on mystical threads only produced in Wlerden.
Leurf [lee-urf]
~ a material in Wlerden that has an outward appearance of leather but feels as soft as fur.
Ghe findra [ji-fin-dra]
Orameã [o-rah-meh-ya]
~ a border town of Cathurva, between Cathurva and Yhulja
Thetln [thet-leen]
~ a town in Yhulja
Cravince [crah-vin-z]
~ a town in Yhulja
Belian [be-lee-an]
~ a town in Yhulja
Urden [oo-r-den]
~ a town in Dhandria
Din Rae [deen-ray]
~ the source of The Faceless
Varaele [va-rah-yell]
~ those born on Daeve don Raele, directly translates to 'part of Raele'. Alternate meaning- vessel (rarely used)
Denverd [Den-ver-d]
~ The unit designated to finding endoni but doesn't work by imprisonment
Drinad [Dree-nad]
~ a border town between Yhulja and Vunmarc.
Nasmavwer [nas-mav-wair]
~ a godmother in Wlerden.
Tavfel [tav-fel]
~ a type of non-alcoholic drink in Wlerden.
TafLav [taf-lav] shop
~ a shop that mainly sells Tavfel.
Rineria Lardin [Ree-neh-ree-a-Lar-din]
~ The Red Guard Headquarter's
Guardin [gar-dn]
~ term for a red guard.
Hildnan [heel-d-nan] band
~ a cyan ring indicating someone is married
Meñarye [men-yah-ree]
~ a solemn swear and some sort of blood pact granting The Red Guard access to their memories of all red guards.
Hirayafils [he-rah-yah-feels]
~ small flies with wings that can coalesce to a bigger form. Normally found in Vunmarc and a popular fun for children.
Dwin Rhiena [d-win-Rye-eh-na]
~ the birthday of the first Queen
Dwin Rhiea [d-win-Rye-ee-ah]
~ the birthday of the first Princess
Vunmarian Incense
~ the scent that lingers all over Vunmarc.
The Jrin [j-ree-n]
~ a network of Tunnels that run through regions, Dhandria, Vunmarc and Yhulja. Run by Sahsa.
Eñaria [en-yah-ria] bands
~ purple rings indicating someone is engaged.
Dwinastia [d-wi-nas-tee-a]
~ a city in Vunmarc.
Canlian Dridhul [Can-lee-an-D-rid-hul]
~ famous inn for travellers in Dhul, Vunmarc.
Frindo, Prina, Karus, Mintel
~ some drinks in Wlerden
Wanir [wa-nir]
~ a town in Grieon
The Laïñ [la-ri-nya]
~ a clandestine building underneath a building
Del Nisa dor Ni [del-nee-sa-door-nee]
~ an events hall in Ni, Nosher
Wina don SiatJan [wee-na-don-see-uht-jan]
~ Wielder of the SiatJan. In clearer terms, the one who the SiatJan follow.
Spellport
~ using a specific spell to teleport to a specific place. Each place has a particular spell for one to teleport there.
Duiver [du-ver]
~ a neighbouring city to Dhul in Vunmarc.
Shandril [shan-dril]
Nodoni [no-doh-nee]
~ those who can't wield magic in Wlerden after the destruction of The Elder Stonne.
Gaiñ [gain-ya]
~ a derogatory term for a lady who is perceived to be stupid.
Warif Tersta [wa-rif-tur-stah]
~ the quest all warriors went through before they could achieve the status
Codem Furo [kohd-em-fuhr-oh]
~ first rule of a Wlerden Warrior.
Ivarian Rash
~ a rare but fatal rash that leads to death two days after its appearance.
Urdia [oo-r-de-ah]
~ a town in Dhandria
Recamuir [re-kahr-myoor] flower
~ a flower that grows in Urden and Urdia and the only treatment of Ivarian Rash.
Sandpours
~ heavy downfalls of rain in Wanir and other southern cities of Grieon that could occur at any time.
Wyñ [why-n-ya]
~ the capital city of Whiscanter where The White Castle is.
Siatlheim [see-uht-l-hem]
~ the vast barren land around The White Castle, destroyed by the initial relentless SiatJan attacks
Biguñ Wëa [be-goon-ya-wey]
~ the most southern part of Grieon that is the most affected by the magic drain. It's almost an island.
Sanstre [san-stre]
~ a stream of thick sand, which can't be crossed by human legs and separates most of Biguñ Wëa from the rest of Grieon.
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Mis. A
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