| Characters & Glossary

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STATUS: This list will be updated as new characters come up in the story.

CHARACTERS

Karyn Whyte - Protagonist

Elowen Park - Karyn's best friend

Zack Black

Jamie Martins

Gema Collins

Marcela Gray

Jack Moore - Karyn's uncle

Helen Moore (?) - Karyn's aunt

David Park - Elowen's father

Marigold Park - Elowen's mother

Luke - Karyn's romantic interest

Maria - SAC President

Jordan - Classmate/SAC Secretary

Classmates: Lola, Bill, Lisa

Teachers:
• Mr. Will- Arts
• Mr. Brian- Music
• Mrs. Elena- Spanish

Henry - the head butler at The Mansion.

Salome

Lady Minerva - The Mistress of Louriville

Lady Idyna

Ares

Terrwyn - also referred to as Grandma Terrwyn, GreatMa or The Witch (by people who hate or fear her)

Dovelyn - The Roveñya/Olwyn's daughter

Vesper

Loralai

Heloisa - Loralai's mother

Kael - Loralai's father

Janai - Loralai's cousin

Hera - Heloisa's sister and Janai's mother.

Chief Commander Vlatkavan Derion(Daurus) - Commander-in-chief of The Red Guard.

General Dario Mier - General of Western Wlerden & General of Denverd unit.

Louir - Kael's friend.

Quain Dinamari - the trader.

Dohlia

Einar Lamanev - red guard detective

Roryk Nivar - a red guard detective

Sahsa ~ the owner of The Jrin

Taralita ~ Sahsa's daughter

Davina ~ Gema's mother

Azriel ~ Zack's childhood friend

Viatrix ~ Zack's childhood friend

Asheha Luwon

Sabir Budonmir

Yagul Mahktaf

Hulia

Giliashad Yangwen

Nigel Dnokwen - leader of The Reviwina

NixonDnokwen - Nigel's twin brother

Cosima Klendiare

General Akyra Hiroya - General of Central Wlerden

Lieutenant Kian Beyel - Lieutenant General of Central Wlerden

GLOSSARY

Silverein [sil-ver-reyn]
~ wielder of the Silver Gem.

Pearli [purl-ahy]
~ wielder of the Pearl Gem.

Golder [gohld-er]
~ wielder of the Gold Gem.

Rubian [roo-bee-uhn]
~ wielder of the Ruby Gem.

Emeraldine [em-er-uhld-deen]
~ wielder of the Emerald Gem.

Sapphirian [saf-ahyuhr-uhn]
~ wielder of the Sapphire Gem.

Wlerden [wuh-ler-den]
~ a realm built on magic that has fifteen regions.

The Elder Stonne
~ the source of magic in Wlerden.

Wyrione [why-ree-uhn]
~ formerly a part of Wlerden that got separated from the realm after The First War.

Turund [too-roond]
~ a part of someone's soul that exists independently outside the person and holds their most valuable secrets.

Sensiet Turo [sens-see-et-Too-roh]
~ to harm a Turund.

Mist of Guilerdo [mist-uhv-Goo-i-ler-doh]
~ the only way to kill a Turund.

Rhiea [rah-ee-ah]
~ the first princess.

Antecua [an-tee-k-wuh]
~ a region in Wlerden where Marcela hails from.

Vunmarc [vuhn-mahrk]
~ a region in Wlerden where Gema hails from.

Ulianph [oo-lee-an-f]
~ a region in Wlerden where Jamie hails from.

Whiscanter [why-can-ter]
~ the capital of Wlerden and where Karyn hails from. Also where The White Castle is located.

The Vast
~ the space where The Wielders train in Emerfield.

Waters of Time
~ a mystical water used to communicate with someone just by thinking of them.

Avnar [uhv-nahr]
~ Someone gifted with the Eye of Aur [awr] that gives them the ability to see what the normal eye can't. Their visions are only of auras, not people. If they don't recognize the aura, it remains imprinted in their mind until they meet the person and they can't share their visions with anyone other than the person it was meant for.

Endoni [en-doh-nee]
~ those who can still wield magic in Wlerden after the destruction of The Elder Stonne.

Red Guards
~ a special set of people trained to combat SiatJans in Wlerden.

SiatJan [see-uht-jan]
~ a monstrous creature that morphs from the ground and torments the people of Wlerden.

Roveñya [roh-ven-ya]
~ the person overseeing all duties in Wlerden in the absence of the Royal Family.

Purian [poo-ree-uhn] Knife
~ a tool imbued with magic to shield from Raele.

Raele [rah-yel]
~ Realm of The Faceless.

Daeve don Raele [Da-yehv-don-Rah-yel]
~ a three-day period when the realm of The Faceless is no longer parallel to all realms but one with them.

Fran
~ a term for an ex-wielder.

Fran-Golder, Fran-Sapphirian.

Vador Lin Silverein
~ More power to the Silverein. A respectful phrase to refer to a Wielder. Used as a battle cry, or simply when parting ways with a Wielder.
Vador Lin Rubian, Vador Lin Emeraldine.

The Corr Room
~ a room in The Mansion, Louriville where Lady Minerva nurtures her mystical connection with The Mansion.

Lavion [la-vee-awn]
~ It's a tangled web of crawling Philondria plants. Only the females in the bride's family can tie it around the bride's waist and up to her neck, after which they let it fall in a curtain of flowers over her dress. Once they've done this, the commitment ceremony can begin.

Philondria [fahy-lawn-dree-ah]
~ a creeping plant that grows in Wlerden. It is a green long stem with blue petals dotting it.

Court of Pelandiars [pel-an-dee-ahr-s]
~ court of previous wielders, dead and alive.

Blat
~ an animal the size of a cat with golden fur and green seraph wings.

Myriando [mahy-ree-an-doh]
~ a region in Wlerden where the moons and stars are closest to Wlerden. A region in Wlerden that holds tightly to their traditions.

The Garden of Gloves
~ a garden at the center of Myriando where the war in Myriando ended.

Nertiva [neer-tee-va]
~ another region in Wlerden that holds tightly onto their traditions.

Tibsil [tib-seel]
~ a town in the region Esorsi.

Esorsi [e-sor-see]
~ a region in Wlerden just beside Whiscanter.

Portal Houses
~ A magical form of transportation in Wlerden. Houses that can take someone from one region to another. Each house has a room tagged with a name for each of the fifteen regions in Wlerden. The rooms all have a mystical connection linking them. So if someone in Whiscanter wants to go to Myriando, all they have to do is book a time, arrive, and step into the room labeled Myriando. A controller sets up and ignites the portal that transports them to the corresponding Portal House in Myriando.

Monterc [muhn-turk]
~ a region in Wlerden.

Grieon [grah-ee-uhn]
~ a region in Wlerden.

Cathurva [kahr-thoor-vahr]
~ The only region in Wlerden where white leaves grow.

Ilgnam [il-g-nahm]
~ the once-in-a-year illness that all Wielders have which only worsens the longer they possess the gem.

Dhandria [zhan-dree-ah]
~ a region in Wlerden.

Cosdn [koz-deen]
~ a region in Wlerden.

Bascua [baz-kwa]
~ a region in Wlerden also known as The Land of Moving Lands.

The Prides
~ a unique phenomenon in each region of Wlerden.

Yhulja [yool-ja]
~ a region in Wlerden made of glass.

Nosher [no-shur]
~ a region in Wlerden.

The Gust
~ a cloud of colors located in Nosher.

Regionals
~ those in authority who oversee various regions.

District commanders
~ those in authority who oversee various districts.

Illis [eel-is]
~ an ancient race that use shadow magic to create illusions.

Qina [keena]
~ a specific animal that an Illis binds themselves to and can summon at any will. It's an extension of their souls.

Dhul [dhool]
~ Zack's hometown in the region, Vunmarc.

Threader
~ a means of transportation in Wlerden that resembles a golf cart without a roof or doors and runs on mystical threads only produced in Wlerden.

Leurf [lee-urf]
~ a material in Wlerden that has an outward appearance of leather but feels as soft as fur.

Ghe findra [ji-fin-dra]

~ the one who finds.

Orameã [o-rah-meh-ya]
~ a border town of Cathurva, between Cathurva and Yhulja

Thetln [thet-leen]
~ a town in Yhulja

Cravince [crah-vin-z]
~ a town in Yhulja

Belian [be-lee-an]
~ a town in Yhulja

Urden [oo-r-den]
~ a town in Dhandria

Din Rae [deen-ray]
~ the source of The Faceless

Varaele [va-rah-yell]
~ those born on Daeve don Raele, directly translates to 'part of Raele'. Alternate meaning- vessel (rarely used)

Denverd [Den-ver-d]
~ The unit designated to finding endoni but doesn't work by imprisonment

Drinad [Dree-nad]
~ a border town between Yhulja and Vunmarc.

Nasmavwer [nas-mav-wair]
~ a godmother in Wlerden.

Tavfel [tav-fel]
~ a type of non-alcoholic drink in Wlerden.

TafLav [taf-lav] shop
~ a shop that mainly sells Tavfel.

Rineria Lardin [Ree-neh-ree-a-Lar-din]
~ The Red Guard Headquarter's

Guardin [gar-dn]
~ term for a red guard.

Hildnan [heel-d-nan] band
~ a cyan ring indicating someone is married

Meñarye [men-yah-ree]
~  a solemn swear and some sort of blood pact granting The Red Guard access to their memories of all red guards.

Hirayafils [he-rah-yah-feels]
~ small flies with wings that can coalesce to a bigger form. Normally found in Vunmarc and a popular fun for children.

Dwin Rhiena [d-win-Rye-eh-na]
~ the birthday of the first Queen

Dwin Rhiea [d-win-Rye-ee-ah]
~ the birthday of the first Princess

Vunmarian Incense
~ the scent that lingers all over Vunmarc.

The Jrin [j-ree-n]
~ a network of Tunnels that run through regions, Dhandria, Vunmarc and Yhulja. Run by Sahsa.

Eñaria [en-yah-ria] bands
~ purple rings indicating someone is engaged.

Dwinastia [d-wi-nas-tee-a]
~ a city in Vunmarc.

Canlian Dridhul [Can-lee-an-D-rid-hul]
~  famous inn for travellers in Dhul, Vunmarc.

Frindo, Prina, Karus, Mintel
~ some drinks in Wlerden

Wanir [wa-nir]
~ a town in Grieon

The Laïñ [la-ri-nya]
~ a clandestine building underneath a building

Del Nisa dor Ni [del-nee-sa-door-nee]
~ an events hall in Ni, Nosher

Wina don SiatJan [wee-na-don-see-uht-jan]
~ Wielder of the SiatJan. In clearer terms, the one who the SiatJan follow.

Spellport
~ using a specific spell to teleport to a specific place. Each place has a particular spell for one to teleport there.

Duiver [du-ver]
~ a neighbouring city to Dhul in Vunmarc.

Shandril [shan-dril]

~ the special material red guards use to make weapons targeted against magic.

Nodoni [no-doh-nee]
~ those who can't wield magic in Wlerden after the destruction of The Elder Stonne.

Gaiñ [gain-ya]
~ a derogatory term for a lady who is perceived to be stupid.

Warif Tersta [wa-rif-tur-stah]
~ the quest all warriors went through before they could achieve the status

Codem Furo [kohd-em-fuhr-oh]
~ first rule of a Wlerden Warrior.

Ivarian Rash
~ a rare but fatal rash that leads to death two days after its appearance.

Urdia [oo-r-de-ah]
~ a town in Dhandria

Recamuir [re-kahr-myoor] flower
~ a flower that grows in Urden and Urdia and the only treatment of Ivarian Rash.

Sandpours
~ heavy downfalls of rain in Wanir and other southern cities of Grieon that could occur at any time.

Wyñ [why-n-ya]
~ the capital city of Whiscanter where The White Castle is.

Siatlheim [see-uht-l-hem]
~ the vast barren land around The White Castle, destroyed by the initial relentless SiatJan attacks

Biguñ Wëa [be-goon-ya-wey]
~ the most southern part of Grieon that is the most affected by the magic drain. It's almost an island.

Sanstre [san-stre]
~ a stream of thick sand, which can't be crossed by human legs and separates most of Biguñ Wëa from the rest of Grieon.
















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