Guardian

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Name: ???

Title: Guardian

Game: Destiny

Class: Gunner

Alternative classes: Avenger, Ruler, Berserker, Archer, Caster

Strength: B

Endurance: C

Agility: EX

Mana: A

Luck: C

NP: A

Class skills:

Weapon mastery: A
Able to use all weapons, Even if there not guns at a level that they would be able to keep up with servants who have some skill. Although the user excels in in the use of guns.

Personal Skills:

God-Slayer: EX
The user was know to slay gods and then make weapons out of their remains. Some even joked about how killing a god must be just another day in the office. They have killed nine gods, some of these, if the user didn't stop them, would have destroyed all of humanity.

Battle continuation: A
No matter how many times the user seems to be almost dead they keep getting back up.

Beast-Slayer: A
The user fought many mindless enemy's that could be called beasts throughout the solar system, so they know how to fight them effectively.

Blessing of the traveler: A
A skill that indicates the user has the blessing of their god, the traveler.

Charisma of the guardian: A
The use has a way with words that most do not. All feel safe in their presence, like a voice in that back of their mind, that if they are in danger the guardian will help them.

Noble phantasm:

Ghost
Rank: EX
Type: Self
The user has a ghost, a little robot gifted to them by the traveler to help them on their journey. It allows the user to revive themselves as long as the ghost is alive. It also help them channel their powers although they can do it without a ghost.
The ghost is the biggest weakness and yet the biggest strength of the guardians, with the ghost being there for all there journey. If the ghost dies then the next death of the guardian is their final death.

Light
Rank: A
Type: Anti-Unit, Anti-Army, Anti-Evil
A gift from a god called the traveler, used by beings called guardians.
Solar, void, arc. Three elements the user controls. They can use all these in the three classes as well, Hunter, Titan and Warlock.
This is also includes the new variations of it.
Solar, burning hot that can cut and pierce through almost anything. Used to be versatile for enemies that fly or if the user flys. Good for dealing damage to far away enemies.
Void, a type guardians try to avoid because of the danger surrounding it. Makes the person using it hear whispers although they can be blocked out with training. The void is like an all consuming element, with nothing that can stand in its way.
Arc, a electrical use of the light. Used to versatile on the ground and dealing massive damage to ground enemies, good for fighting enemies up close and personal.

Darkness
Rank: A
Type: Anti-Unit, Anti-Army, Anti-Divine
A gift from an entity only known as the darkness. Gifted to them in an attempt to corrupt the guardians, although it didn't succeed in that timeline there was other timelines where it did succeed.
Stasis, ???, ???. Supposed to be the opposite of the light to combat it. Three types of darkness able to be utilised by the guardian. Able to be used in all three classes, Hunter, Titan and Warlock.
Stasis, the opposite to solar. It utilises ice to freeze and slow down enemies, while also doing damage to them once frozen.
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Vault
Rank: EX
Type: Anti-Unit
The guardians total collection that they gathered all throughout their journey. From ships, sparrows, lord books, random items of importance, and most importantly weapons.
The user can change weapons mid battle to suit their needs, depending on the enemy.
All weapons in the vault are powerful in their own right, although some called 'exotics' are the pinnacle of the weapons they have, with some of the made during the golden age and others made from the remains of killed gods.

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