Lei Ren Move-set

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You should all know the drill by now, let's just jump into it. 

Health: 200 (50 health, 150 aura)
Class: Damage 
Movement Speed: 6 m/sec 

Passive: Aura 
Ren has a 150 hp aura barrier around him. While it's up, he takes 20% less damage from all sources, but after it's broken, he takes 20% more damage from all sources. After not taking damage for 10 seconds, his aura will begin to regenerate at 5 health per second, and will heal 2 regular health per second if it isn't at full. 

Weapon: Stormflower 
A pair of dual full-auto machine pistols with Dagger Blades hanging down from the front barrels. The Blades can be fired out on cords for grappling hooks. (2 guns each with 30 ammo, reload separate from each other, but don't affect each other's reload time - reload time for each is 1.5 seconds)
Primary: Fires both pistols at once, with a fire rate of 10 rounds per second, and 5 damage per bullet. The guns have a maximum spread of 3 degrees. (Ren fires his guns simultaneously, but will offset the firing of the second gun so as not to fire shots at the same time.) 
Secondary: Ren fires one of the blades on his gun forwards as a grappling hook. It has a 25 m range, and is fired at 100 m/sec. If you hit an enemy, it will deal 45 damage and then automatically retract the blade back to you. However, if you hit a bit of terrain, you have a few options: While grappled, you won't be able to shoot that gun, and you'll stay a fixed distance from the spot you tethered from. You can still fire the other gun, pressing jump at any point will disconnect the line and continue your momentum, and pressing secondary again will pull Ren towards the grapple point at 25 meters per second. (This acts as an ability with 2 charges and a 3 second recharge time on each use. I can already see the incoming attack on titan memes.)
Quick-Melee: Ren slashes both of his weapons forwards, one after the other. (30 damage each) 

Weapon: Dagger 
A small dagger passed down to Ren by his father, it's very sharp, virtually indestructible, and surprisingly versatile. 
Primary: Ren slashes his dagger forwards 2 times per second (25 damage per swing, 3 meter range). 
Secondary: Dagger Throw: Ren throws his Dagger as a boomeranging projectile that will bounce off of walls. (Damage: 30 on hit; Projectile Speed: 60 m/sec; Travel Distance: 90 meters on the first throw, then will home back in on Ren; Projectile Type (throw): linear, piercing projectile; Projectile Type (return): homing projectile (targets you))
Quick-Melee: N/A 

Ability 1: Aura Block 
Ren holds his palm forwards, encasing it in aura. While doing this, he will automatically neutralize any attack that hits him from the front. This can last for up to 3 seconds. (acts like a Genji deflect, but instead of reflecting attacks, he just neutralizes the damage, which is why he can block pretty much everything) 
This is in reference to Ren's odd ability to make forcefields out of his aura to block powerful attacks, like he does when stopping the fangs of a King Taijutu. 

Ability 2: Pressure Point Strike 
Ren strikes forwards with his fist, and if it hits an enemy, it forces their aura to detonate, causing them to explode shortly after. (Basically you hit someone, and they're guaranteed to die about 20 seconds later if they don't die before hand.) If you use this ability while holding Ren's Dagger, it will instead cause the enemy to bleed their maximum health over the course of 10 seconds. (The amount of bleed per second is 10% of the enemy's base health.) 
This is in reference to how, during initiation, Ren was able to force a King Taijutu's head to implode with a single strike. 

Ultimate: Tranquility 
Ren activates his semblance, casting it to himself and anyone within 5 meters of him during the initial cast. This makes them completely silent to the enemy team, invisible to Wall Hacks (like sonic arrow and Infra-sight), Enemy AI (like turrets and B.O.B.), and auto-aim (like Tactical Visor), and makes any healing they receive 25% more effective.
This was the best way I could think of to implement Ren's Semblance, and it ended up being as a hybrid between support and utility. He definitely has an ultimate that one would normally presume to be for a support hero, but I think it works for Ren.  


And that does it not only for the Move-set, but also for this little arc of me giving the rest of Team _WBY and Team JNPR a move-set. Don't worry, regular chapters will resume after this. I hope you got somewhat of a kick out of it though. SAYONARA~ 

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