This problem does not apply to those who have already had the above damage dealt to them.
· Youth Transformation
o Skill Requirement: High
o Mana requirement: High
A spell that absorbs the 'aging' of the target, causing a reversal of aging. Only the parts in contact with the caster are designated as targets, so in order to reverse aging in the entire body, the caster must be in contact with not only the target's skin but also the bones, organs and nerves.
If age is continuously reversed in the organs and nerves, one would be theoretically immortal, becoming able to live hundreds or thousands of years.
However, this spell does not reverse time, so it does not cause memory loss or the reverting of the target's personality to that of a child. There are cases where it improves the target's ability to remember things, causing to remember things of the past that they had forgotten, and growth due to the age reversal in the bones and cartilage.
· Poison, Deadly Poison, Industrial Poison
o Skill Requirement: Low-high
o Mana requirement: Low-high
Spells that create poison. They can create poisonous compounds at the fingertips or apply deadly poison to objects in contact with the caster.
Though they have different names, the only difference between them is the degree of toxicity of the poisons they produce. The difficulty of casting the spells and the amount of Mana required depend on the toxicity and complexity of the poison's effects.
Also, only poisonous substances known to the caster can be created. Vandalieu uses his scientific knowledge from Earth and his experiences in Origin to create them.
These skills can also be used to create monster toxins that can be used to create medicine, as well as things like anesthetics, sleeping drugs, muscle relaxants and muscle-strengthening drugs.
· Disease, Deadly Disease, Industrial Disease
o Skill Requirement: Low-high
o Mana requirement: Low-high
These spells create bacteria and viruses that cause disease. It generates microorganisms at the fingertips and on objects in contact with the caster.
The difficulty in casting the spells and the amount of Mana required depends on the disease's infectious capacity, targets, mortality rate and symptoms.
These factors cannot all be controlled freely; trial-and-error research is required unless creating a known pathogen. Also, accurate medical knowledge is required.
Vandalieu gained knowledge in Origin, where science is more advanced than on Earth, and was infected with many different fatal diseases, so he is able to produce new diseases even without a specialized experimental facility.
· Lemure Creation
o Skill Requirement: Medium
o Mana requirement: Medium
This spell creates Familiars with the appearance of mostly-transparent skulls. They can fly and, as they do not physically exist, they move silently unless the Materialization spell is used.
The caster can borrow their vision and other senses, and issue orders to them even from afar.
Also, Lemures can be given an order to self-destruct. When they obey this order, they release a powerful killing intent that triggers the target's survival instincts.
They have less self-awareness than Familiars created through other attributes of magic, so they are almost completely unable to make their own decisions.
Incidentally, the spell used to create Familiars of other attributes of magic is named Familiar Creation. The reason this spell's name is different is because Vandalieu is unable to make any Familiars other than Lemures.
· Magic Absorption Barrier
o Skill Requirement: Low
o Mana requirement: Small-great
A spell that creates a black, fog-like barrier that absorbs Mana. When the caster is surrounded by this barrier, no one other than the caster is able to release Mana outside of his body.
Also, if the caster surrounds his own body with this barrier, it renders magical attacks completely ineffective.
Its weakness is that it does not block physical objects at all and that the barrier can be escaped by moving faster than the fog can keep up.
For example, if a rock is thrown at the barrier with Telekinesis, the barrier will cancel Telekinesis but not stop the rock that has already been thrown.
This barrier is also unable to stop martial skills that work through passing Mana through the inside of the body or a weapon.
The amount of Mana that can be absorbed by the barrier is proportional to the amount of Mana the caster used to create it.
· Impact-Negating Barrier
o Skill Requirement: Low
o Mana requirement: Small-great
A spell that creates a barrier that absorbs every kind of energy, including kinetic energy, other than Mana. This spell is cast with the caster at its center; none other than the caster can move inside it freely.
It is a physical version of the Mana Absorption Barrier, but since it cannot be cast on targets other than the caster himself, it is a defense-specialized spell.
However, splitting the caster's arms from his main body, controlling them with Long-distance Control and casting the barrier around the arms is possible.
· Withering
o Skill Requirement: Medium
o Mana requirement: Medium
A spell that causes damage by evaporating the water content in a target. Whether this damage is fatal or not depends on the target's Vitality, magical defense, biology and whether it can recover its water content immediately or not. However, the attack power of this spell is low; a high skill level and thousands of Mana are required to perform feats like instantly mummifying a person.
The Vitality loss caused by this spell cannot be recovered through natural healing measures. Water content must be replenished. Though the spell's effects are decreased when used on already-dead bodies, it can be used on inorganic substances.
It can be used to instantly turn fresh fish into dried fish or dry up muddy roads.
· Corpse Healing
o Skill Requirement: Low
o Mana requirement: Depends on the damage being healed
A healing spell for Undead and corpses. Missing parts can be replaced with substitute parts.
It is impossible to resurrect the dead with this spell, and if there are too many damaged parts, this spell cannot repair them.
Also, there are some species that cannot be repaired. For example, the heads of headless knights.
· Healing Negation
o Skill Requirement: High
o Mana requirement: Medium-great
A spell that negates Vitality-restoring effects of things such as the target's natural healing ability, Regeneration-type skills, spells and items.
This spell cannot be cast unless the target is nearby. The stronger the healing power of the method that the target is trying to use to heal is, the more Mana is required. However, casting this spell on targets that have already sustained a wound often results in death due to blood loss.
But as the target must be nearby (within two meters), it is not a very practical spell.
· Visualization
o Skill Requirement: Medium
o Mana requirement: Low
A spell developed by Vandalieu after being reincarnated in Lambda. It allows spirits that are normally invisible and inaudible to be seen and heard by others.
However, the spirits still cannot be touched.
· Materialization
o Skill Requirement: Medium
o Mana requirement: High
A spell developed by Vandalieu after being reincarnated in Lambda. It allows materialization of spirits by pouring Mana into them. However, they are still spirits, so they don't eat and the Vitality on their Status is still zero. Physical attacks are also still ineffective.
Spirits cannot use skills and such from when they were alive. Also, their Mana falls a little short of the average person.
In addition, this spell can be used to materialize ghosts and evil spirits that do not normally have physical forms. The spell can also be used to create an incarnation of Familiar Spirits, heroic spirits and even gods if the target is willing.
However, as the required amount of Mana goes from several thousand to several hundred million to do so, this isn't realistic for anyone other than Vandalieu.
Incidentally, the Materialization skill is something that can only be used on the owner of the skill; it is something separate from this spell.
· Erase Presence
o Skill Requirement: Low
o Mana requirement: Low
A spell that Vandalieu is constantly using unconsciously. It erases the presence of a target.
As it erases things like bloodthirst, animosity and heroic presence, it makes the target's presence completely imperceptible. Those casting this skill likely appear as dreams or ghosts that can be seen during the day.
But as Vandalieu's Death-Attribute Charm overcomes the effects of this spell, he is noticed by those affected by Death-Attribute Charm.
· Death Bullet
o Skill Requirement: Medium
o Mana requirement: High
Death-attribute projectiles that take the Vitality from their target. They appear to be black, fingertip-sized spheres, so they do not look very powerful. However, they directly rob the Vitality of those they come into contact with, even through armor and shields.
As one of the death attribute's few offensive spells, this spell has excellent projectile speed and firing distance.
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