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Guild Of Zeroes

Guild Of Zeroes

203 56 35

In a world of magic and monsters, one thing stops the world from being consumed by chaos: the Heroes Guild. A Hero leaves everything behind: their family, their past, even their name, and gives their life to defend the realm. A Guild Hero sacrifices all that they have to become something more, to become a legend, and live on forever in the Guild Archives. If a legend earns a chapter in the Archive, Parsnip will be lucky to win a footnote. Despite being raised by the Guild, Parsnip has never done anything worthy of the title of Hero, but when the greatest members of the Guild fall, Parsnip and her friends have to take up arms in a battle they are completely unprepared for. With the Guild out of commission, the realm stands on the brink of destruction and the only ones who can pull it back are Parsnip and her team of Zeroes. They aren't the best option, they're the only option.…

Signal To Noise

Signal To Noise

83 11 7

A flash of light, a hiss of static, and a city of 50,000 became a ghost town in an instant. The area was cordoned off, eye witnesses were taken away in black helicopters, never to be seen again, and officially, the city no longer exists. The only people left inside the cordon are Curi, Crypto, and Tech, three members of an expedition into the Zone who can't remember who sent them, why they're exploring the Zone, or even their real names. The only thing they can remember is they are tracking a radio signal coming from the center of the Zone. A signal that can't possibly be human. But the Zone isn't ready to give up all of its secrets. And it is more dangerous than any of them realize.[A story for the Literary Lounge Gen 3 Contest]…

Into the Void

Into the Void

445 73 34

It is the year 2351 and the galaxy is expanding. Planets all across settled space are preparing for the next great wave of expansion. Ships are sailing out into the black in search of new homes for humanity. As the next wave of colony ships prepare to leave the frontier, pilot Nate Levin finds himself alone and destitute on a backwater space station. The void is a dangerous place and when pirates attack his home, Nate is left with one choice: leave everything behind and pray for a fresh start on a new planet. When his ship arrives, Nate and his crew find that their new home is nowhere near as safe as it seems. Danger is all around, help is light-years away, and it's up to the crew to pull together and save themselves.…

Starlit Stories

Starlit Stories

42 7 11

A collection of shorts and flash fiction across a variety of speculative fiction genres. Starlit Stories is an anthology of bite size pieces of space opera, cyberpunk, fantasy, and horror.…

Ironstorm

Ironstorm

53 10 19

In an empire where corporations are king, hostile takeover has a whole new meaning In 2385 a planet died and war was redefined. In an effort to avoid collateral damage battles are fought on desolate planets and barren moons by private military contractors. Alan Reid is a green recruit in the Ironstorm company. He stumbles head first into a tangled web of conspiracy and deceit, a game of deadly cat and mouse where the stakes are high and the winner takes allThe Interstellar War ended in the death of a planet, since that day war was redefined; outsourced to barren moons and wasteland planets, with battles fought by mercenaries. War has become a business and the phrase hostile takeover has a whole new meaning. Alan Reid is a green recruit in the Ironstorm company, a fresh faced soldier making a new life for himself. He soon finds there's a layer grime under the glory of mercenary life, a scum he plans to burn clean, and when a shadowy patron offers to fund that goal he can't help but jump at the opportunity. Half a galaxy away, Alan's sister Elisabeth stumbles headlong into a tangled web of lies and deceit. A shadow war is raging, hidden behind shell corporations and proxy battles. It's a deadly game where no one can see the other players. The chips are down, and the winner gains an empire.…

Faerunners

Faerunners

49 20 28

It is the turn of the century and night is falling on the last days of the old west. The wild years of settling the frontier with a rifle in one hand and a spell book in the other are at an end. But the magicians of the Old West are not going down without a fight. Tallis Bertrand is a young man of the back lines of the growing conflict, trapped in a dead end job, struggling to work for a cause he doesn't believe in, and dreaming of something. Tallis' wishes are granted in the worst possible way when he is betrayed and finds himself on the wrong side of the law. The battle lines are drawn between cold civilization, and the wild world of magic, and Tallis is forced to choose a side. Whether he fights for the old ways or chooses to stand with the new, one thing is certain, his world will never be the same.…